You are entirely reliant on RNG for any of the possible healing sources being available. The only issue with it is there is no consistent heal. I've played for 15h, and honestly, I don't think the healing is that bad. Giving one way to at least pure heal once a department would help fix this issue, mainly because then it reliably adds some form of pure heal to the game All of these are rare and might not always even show up in a run And pure heals are very rare, pretty much only ones are gold animas, that one heal spell (that injures you over time anyway) one rare coffee cup that always heals for 25 or shows up in a shop (which might not always show up anyway/show up at the wrong time), that curse that pure heals for 20 when you kill a sorrow and that one fridge item you might not always see in a run. Healing injuries for the most part ins't a problem, lifesteal pickups/curses exists, those small coffee cups heal some injuries, blue animas heal injuries, which are fairly common, and some curses have some form of healing.īut its the pure heal, healing lost health, thats so hard and rare, its good and all healing injuries effectively, but unless you get a full heal, you're essentially running at less max health than your actual max health. My problem with healing isn't the healing in general, but its the pure heal part specifically that I have a problem with. Again, maybe one coffee drop could be guaranteed on vita-mana floors? I believe only such a slight upgrade would help. Yes, I had runs when I got 3 such drops, but a run where none were dropped. The chance of dropping the 25 pure hp coffee from enemies is also really rare. Right now the only guaranteed way of getting pure heal is the shop, which is like 15/25 pure hp? That's too weak I'd say. It might be cool dedicating a whole floor just for healing, or just somehow changing the vita-mana floors for the player to choose between permanent hp increase or good portion of pure heal. Or at last guarantee on some leves, that some sort of heal will drop. I'm not asking for full heal after every boss, but for example gentler injury/hard hp loss could be welcomed along with slightly higher rate of hp drops. Sometimes I get 17 damage, which only 3 are injuries and the rest are just gone, and sometimes it's quite the opposite. I honestly don't really get the injury/ hard hp loss difference. Honestly, I think I managed to beat the game only because of the ability to abuse quitting the game when the hp fell too low and then rejoining back at the start of the level. I don't want to play the game where it feels like that if I lose HP then I won't be able to recover from the attacks and I'll have to play the rest of the game with like 25 HP against a boss like Grime.Īgain I think the game is great and it has really good potential for the future and I encourage you to keep working on this game because this is a very fun and satisfying game to play. This would actually give a reason to fight the enemies instead of just rushing right through them. I would really like to see an update where enemies have a higher chance of actually droppings animas because it's very rare for me to have even 1 anima. I feel like it's very difficult to beat this game without the luck of getting the right curses, the right spells, and the right rooms (ex. Along with those little mini fights where you're trapped in a cage and you're supposed to kill all the enemies to move forward. It feels like that I never get any opportunities to heal myself after a battle, especially with Sorrows and Thanagers. My only problem with this game is the healing. The design of the game looks really good and the game mechanics are simple and not too confusing.
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